THE POTTERY SHOP
Prototype Completed November 15th, 2020
This prototype showcases a physics-focused arcade game, where the player has to create pots while making sure they don't get destroyed in a flood. Created with a small team in the Unreal Engine over the course of a few weeks, this prototype was made as a possible direction for a senior year project.
As Lead Designer on Pottery Shop, I was in charge of making sure the experience was engaging and immersive. This included:
Creating and Editing sounds for the game.
Creating a UI that existing in the game world.
Documenting all the different mechanics and possible disasters.
Building a city shop environment using Unreal Brushes.
Building custom logic for gameplay and sound playback using Blueprints.