Completed Dec 11th, 2019
This prototype was entirely created by me to showcase systems for making a rhythm game. The player gets points for hitting notes, and loses health for missing them. The goal being to survive the track with the highest score possible. This prototype was used to learn various timing tools in the Unity engine, such as the Timeline and Cinemachine plugins. While there is only one song so far, the game is module and more can be added with ease.