Out on Steam!
Install Wizard is a 3D dungeon crawler where you play as a simple wizard inside of a 90’s era computer who has been tossed aside after installing the evil operating system, MythOS. It is your job as the Install Wizard to become more powerful by taking on the programs of MythOS with your techno-magic.
Install Wizard was a game created in the Unity Engine for the Senior Captstone with a focus on fast-paced action and 90's computer humor. I worked on creating context for the project, making new levels like Tutorial, Recycle Bin, and the final boss of the project. Alongside writing the narrative of the game, trying to capture the spirit of the time period in the character writing. By working on the Narrative and Level design at the same time, it allowed the story and level themes to work together and build on each other.
David Jordan (Producer)
Amy Zebrowski (Producer)
Gregory Miller (Level/Narrative Designer)
Cameron Murphy (Lead Designer)
Petra Jarrett (Level Designer)
Chun Tao Lin (Programmer)
Brennan Zynda (Lead Programmer)
Andrew Tiller (Programmer)
John Connelly (Programmer)
Sophia Huang (2D Artist)
Eric Shepard (3D Artist)
Unity Engine (Level Design)
Visual Studio 2019 (Coding)
Adobe Photoshop (Level/Mechanic Design Sketches)
Git (Version Control)
Blender (3D modeling)
During the development of this game, I served as both the narrative designer and Level Designer. As part of the Missing Link team, I worked on:
Designed the tutorial and other levels for the player to explore using the Unity Editor.
Designed bosses that challenged the player and fit the theme of the level.
Created tools using C# to help the other level designers create content.
Wrote comedic dialogue to enhance the gameplay and story.
Leading the creation of planning documents using Word and Photoshop.
Below contains screenshots from the development of Install Wizard. Explaining the goal of the website and
TUTORIAL LEVEL DESIGN DOC
The planning document for the Tutorial for Install Wizard.