Homewatch was a prototype created in the Unity Engine for my Game Technology class, with the goal of combining a narrative experience with a new function of the Unity engine. Focusing on using static cameras and Unity's NavMesh functions to create a point and click horror experience.
Visual Studio 2019 (Coding)
Git (Version Control)
Blender (3D modeling)
During the development of this game, I served as the solo developer, handling:
Designed the house layout and the UI
Figuring out the best placement of cameras to ensure viability while setting the mood.
Wrote a story that would spook the player, while allowing for a gag ending.
Programmed all the behaviors of the game using C#
PLAY THE GAME HERE!
This game runs in any desktop browser.
Use Left Click to move the Character around, and interact with textboxes.